I made a Draw Poker sample game and included my Finite State Machine under the hood for orchestrating the action. It is a Seven-Up poker variant, meaning the deck is restricted to the highest-ranking 32 cards (7s through Aces). Odds of making a highly-ranked hand like Straight/Flush/Full House are better than with a 52 card deck. The game is a 1 player game vs. an AI dealer.
I committed the game to GitHub with an Apache 2.0 license. I’d love to hear how you use it in your work! https://github.com/ElliotMebane/SevenUpDrawPoker
I wanted a “Pure Code” State Machine for Unity and I didn’t find quite what I wanted. I did find 3 State Machines with features I liked, so I drew from them and added my own features to create what I wanted. The Pure Code approach means little to no reliance on the Unity GUI interface or Unity code and classes like MonoBehaviour.
I implemented the FSM in 2 sample projects. One was based on Dunstan’s sample. I committed the FSM including the sample project to GitHub with an Apache 2.0 license:
The second is a Poker game I published here, also with an Apache 2.0 license:
More info about the Finite State Machine I wrote and each of the State Machines I referenced when writing it are below. Read the full article »
48-hour Global Game Jam 2017 — Flutter
(Theme: Wave): Game Jam Entry
A VR experience simulating a 1000 foot leap into the air then a vertigo-inducing descent. Jump to initiate a superhero-like leap in the game, soaring far above the canopy of a mystical forest. You’ll feel a few moments of weightlessness as you reach the peak of your jump before beginning your fall back to earth. You’ll feel a flutter in your stomach as you land with a WHOMP and knee-buckling impact (virtual) sending ripples through the scene.
I’ve been doing ActionScript 3.0 development for over 10 years, making games and applications for mobile devices and Mac/Win desktops. I’ve recently been expanding my skills and learning Unity3D with C#. This post lists some of my discoveries and the resources that I’ve encountered along the way. These notes may be especially interesting to other ActionScript developers as they also begin to dabble in Unity3D and look for areas of similarity and difference between these 2 great development platforms. Read the full article »