roguish

Category: Unity3D

Global Game Jam 2017 — VR Game “Flutter”

48-hour Global Game Jam 2017 — Flutter
(Theme: Wave)
: Game Jam Entry

A VR experience simulating a 1000 foot leap into the air then a vertigo-inducing descent. Jump to initiate a superhero-like leap in the game, soaring far above the canopy of a mystical forest. You’ll feel a few moments of weightlessness as you reach the peak of your jump before beginning your fall back to earth. You’ll feel a flutter in your stomach as you land with a WHOMP and knee-buckling impact (virtual) sending ripples through the scene.

Playtesters playing Flutter: Playtester Video
Me playing Flutter during development: Development In-Progress Video

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Unity3D with C# for ActionScript Developers

I’ve been doing ActionScript 3.0 development for over 10 years, making games and applications for mobile devices and Mac/Win desktops. I’ve recently been expanding my skills and learning Unity3D with C#. This post lists some of my discoveries and the resources that I’ve encountered along the way. These notes may be especially interesting to other ActionScript developers as they also begin to dabble in Unity3D and look for areas of similarity and difference between these 2 great development platforms. Read the full article »