The Roguish Mobile Performance Test Application has been released on 3 mobile platforms: iOS, BlackBerry PlayBook and Android. The app is designed to demonstrate the performance difference with various Flash development settings and techniques. I’ll update this post with more details about the app and performance test results.
The app was published with Flash Builder 4.5 and the AIR 2.7 overlay.
Below are the download links in the various app stores:
iOS (GPU and CPU compiled versions as separate apps):
BlackBerry PlayBook (CPU only)
- CPU: LINK
Android Market (GPU and CPU compiled versions as separate apps):
Original blog post about the performance tester, including source code from an older version:
Results are FPS achieved with 130 balls. For tests where 60fps is reached, the number of balls are increased until the framerate dips below 60fps and results are reported as number of balls that can be animated at 60fps and are listed in parenthesis as (balls@60fps).
* Results in parenthesis are *better* because those results are the only results where 60fps is achieved.
|GPU v.2.4.1, iPad v.1 — results as FPS w/130 balls*|
|CPU v.2.4.0, iPad v.1 — results as FPS w/130 balls*|